Function SDL_SetGamepadMapping

pub unsafe extern "C" fn SDL_SetGamepadMapping(
    instance_id: u32,
    mapping: *const i8,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Set the current mapping of a joystick or gamepad.

Details about mappings are discussed with SDL_AddGamepadMapping().

§Parameters

  • instance_id: the joystick instance ID.
  • mapping: the mapping to use for this device, or NULL to clear the mapping.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Availability

This function is available since SDL 3.2.0.

§See also