Function SDL_GetGamepadMapping

pub unsafe extern "C" fn SDL_GetGamepadMapping(
    gamepad: *mut SDL_Gamepad,
) -> *mut i8
Available on crate feature dep_sdl3 only.
Expand description

Get the current mapping of a gamepad.

Details about mappings are discussed with SDL_AddGamepadMapping().

§Parameters

  • gamepad: the gamepad you want to get the current mapping for.

§Return value

Returns a string that has the gamepad’s mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

§Availability

This function is available since SDL 3.2.0.

§See also