Function SDL_AddGamepadMappingsFromFile
pub unsafe extern "C" fn SDL_AddGamepadMappingsFromFile(
file: *const i8,
) -> i32
Available on crate feature
dep_sdl3
only.Expand description
Load a set of gamepad mappings from a file.
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate
[SDL_EVENT_GAMEPAD_ADDED
] events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
§Parameters
file
: the mappings file to load.
§Return value
Returns the number of mappings added or -1 on failure; call SDL_GetError()
for more information.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.
§See also
SDL_AddGamepadMapping
SDL_AddGamepadMappingsFromIO
SDL_GetGamepadMapping
SDL_GetGamepadMappingForGUID
- [
SDL_HINT_GAMECONTROLLERCONFIG
] - [
SDL_HINT_GAMECONTROLLERCONFIG_FILE
] - [
SDL_EVENT_GAMEPAD_ADDED
]