Function SDL_AddGamepadMappingsFromFile

pub unsafe extern "C" fn SDL_AddGamepadMappingsFromFile(
    file: *const i8,
) -> i32
Available on crate feature dep_sdl3 only.
Expand description

Load a set of gamepad mappings from a file.

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.

Any new mappings for already plugged in controllers will generate [SDL_EVENT_GAMEPAD_ADDED] events.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

§Parameters

  • file: the mappings file to load.

§Return value

Returns the number of mappings added or -1 on failure; call SDL_GetError() for more information.

§Thread safety

It is safe to call this function from any thread.

§Availability

This function is available since SDL 3.2.0.

§See also