Function SDL_GetGamepadProperties
pub unsafe extern "C" fn SDL_GetGamepadProperties(
gamepad: *mut SDL_Gamepad,
) -> u32 ⓘ
Available on crate feature
dep_sdl3
only.Expand description
Get the properties associated with an opened gamepad.
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable brightnessSDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable colorSDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
: true if this gamepad has a player LEDSDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
: true if this gamepad has left/right rumbleSDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
: true if this gamepad has simple trigger rumble
§Parameters
gamepad
: a gamepad identifier previously returned bySDL_OpenGamepad()
.
§Return value
Returns a valid property ID on success or 0 on failure; call
SDL_GetError()
for more information.
§Availability
This function is available since SDL 3.2.0.