Function SDL_GetGamepadSteamHandle
pub unsafe extern "C" fn SDL_GetGamepadSteamHandle(
gamepad: *mut SDL_Gamepad,
) -> u64
Available on crate feature
dep_sdl3
only.Expand description
Get the Steam Input handle of an opened gamepad, if available.
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
§Parameters
gamepad
: the gamepad object to query.
§Return value
Returns the gamepad handle, or 0 if unavailable.
§Availability
This function is available since SDL 3.2.0.