Function SDL_GetGamepads
pub unsafe extern "C" fn SDL_GetGamepads(count: *mut i32) -> *mut u32
Available on crate feature
dep_sdl3
only.Expand description
Get a list of currently connected gamepads.
§Parameters
count
: a pointer filled in with the number of gamepads returned, may be NULL.
§Return value
Returns a 0 terminated array of joystick instance IDs or NULL on failure;
call SDL_GetError()
for more information. This should be freed
with SDL_free()
when it is no longer needed.
§Availability
This function is available since SDL 3.2.0.