Function SDL_ReloadGamepadMappings
pub unsafe extern "C" fn SDL_ReloadGamepadMappings() -> bool
Available on crate feature
dep_sdl3
only.Expand description
Reinitialize the SDL mapping database to its initial state.
This will generate gamepad events as needed if device mappings change.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.