Function SDL_GetGamepadAxisFromString
pub unsafe extern "C" fn SDL_GetGamepadAxisFromString(
str: *const i8,
) -> SDL_GamepadAxis
Available on crate feature
dep_sdl3
only.Expand description
Convert a string into SDL_GamepadAxis
enum.
This function is called internally to translate SDL_Gamepad
mapping strings
for the underlying joystick device into the consistent SDL_Gamepad
mapping.
You do not normally need to call this function unless you are parsing
SDL_Gamepad
mappings in your own code.
Note specially that “righttrigger” and “lefttrigger” map to
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
and SDL_GAMEPAD_AXIS_LEFT_TRIGGER
,
respectively.
§Parameters
str
: string representing aSDL_Gamepad
axis.
§Return value
Returns the SDL_GamepadAxis
enum corresponding to the input string, or
SDL_GAMEPAD_AXIS_INVALID
if no match was found.
§Availability
This function is available since SDL 3.2.0.