Function SDL_GetGamepadMappings

pub unsafe extern "C" fn SDL_GetGamepadMappings(
    count: *mut i32,
) -> *mut *mut i8
Available on crate feature dep_sdl3 only.
Expand description

Get the current gamepad mappings.

§Parameters

  • count: a pointer filled in with the number of mappings returned, can be NULL.

§Return value

Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

§Availability

This function is available since SDL 3.2.0.