Function SDL_GetGamepadMappings
pub unsafe extern "C" fn SDL_GetGamepadMappings(
count: *mut i32,
) -> *mut *mut i8
Available on crate feature
dep_sdl3
only.Expand description
Get the current gamepad mappings.
§Parameters
count
: a pointer filled in with the number of mappings returned, can be NULL.
§Return value
Returns an array of the mapping strings, NULL-terminated, or NULL on
failure; call SDL_GetError()
for more information. This is a
single allocation that should be freed with SDL_free()
when it is
no longer needed.
§Availability
This function is available since SDL 3.2.0.