Function SDL_GetGamepadButtonFromString
pub unsafe extern "C" fn SDL_GetGamepadButtonFromString(
str: *const i8,
) -> SDL_GamepadButton
Available on crate feature
dep_sdl3
only.Expand description
Convert a string into an SDL_GamepadButton
enum.
This function is called internally to translate SDL_Gamepad
mapping strings
for the underlying joystick device into the consistent SDL_Gamepad
mapping.
You do not normally need to call this function unless you are parsing
SDL_Gamepad
mappings in your own code.
§Parameters
str
: string representing aSDL_Gamepad
axis.
§Return value
Returns the SDL_GamepadButton
enum corresponding to the input string, or
SDL_GAMEPAD_BUTTON_INVALID
if no match was found.
§Availability
This function is available since SDL 3.2.0.