Function SDL_GetGamepadButtonFromString

pub unsafe extern "C" fn SDL_GetGamepadButtonFromString(
    str: *const i8,
) -> SDL_GamepadButton
Available on crate feature dep_sdl3 only.
Expand description

Convert a string into an SDL_GamepadButton enum.

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

§Parameters

§Return value

Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.

§Availability

This function is available since SDL 3.2.0.

§See also