Function SDL_RumbleGamepadTriggers
pub unsafe extern "C" fn SDL_RumbleGamepadTriggers(
gamepad: *mut SDL_Gamepad,
left_rumble: u16,
right_rumble: u16,
duration_ms: u32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Start a rumble effect in the gamepad’s triggers.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the gamepad as a
whole. This is currently only supported on Xbox One gamepads. If you want
the (more common) whole-gamepad rumble, use SDL_RumbleGamepad()
instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks()
to update rumble state.
§Parameters
gamepad
: the gamepad to vibrate.left_rumble
: the intensity of the left trigger rumble motor, from 0 to 0xFFFF.right_rumble
: the intensity of the right trigger rumble motor, from 0 to 0xFFFF.duration_ms
: the duration of the rumble effect, in milliseconds.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.