Function SDL_GetGamepadTouchpadFinger
pub unsafe extern "C" fn SDL_GetGamepadTouchpadFinger(
gamepad: *mut SDL_Gamepad,
touchpad: i32,
finger: i32,
down: *mut bool,
x: *mut f32,
y: *mut f32,
pressure: *mut f32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Get the current state of a finger on a touchpad on a gamepad.
§Parameters
gamepad
: a gamepad.touchpad
: a touchpad.finger
: a finger.down
: a pointer filled with true if the finger is down, false otherwise, may be NULL.x
: a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.y
: a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.pressure
: a pointer filled with pressure value, may be NULL.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.