Function SDL_GetGamepadFromID
pub unsafe extern "C" fn SDL_GetGamepadFromID(
instance_id: u32,
) -> *mut SDL_Gamepad
Available on crate feature
dep_sdl3
only.Expand description
Get the SDL_Gamepad
associated with a joystick instance ID, if it has been
opened.
§Parameters
instance_id
: the joystick instance ID of the gamepad.
§Return value
Returns an SDL_Gamepad
on success or NULL on failure or if it hasn’t been
opened yet; call SDL_GetError()
for more information.
§Availability
This function is available since SDL 3.2.0.