Function SDL_GetGamepadFromID

pub unsafe extern "C" fn SDL_GetGamepadFromID(
    instance_id: u32,
) -> *mut SDL_Gamepad
Available on crate feature dep_sdl3 only.
Expand description

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

§Parameters

  • instance_id: the joystick instance ID of the gamepad.

§Return value

Returns an SDL_Gamepad on success or NULL on failure or if it hasn’t been opened yet; call SDL_GetError() for more information.

§Availability

This function is available since SDL 3.2.0.