Function SDL_GetGamepadStringForButton

pub unsafe extern "C" fn SDL_GetGamepadStringForButton(
    button: SDL_GamepadButton,
) -> *const i8
Available on crate feature dep_sdl3 only.
Expand description

Convert from an SDL_GamepadButton enum to a string.

§Parameters

§Return value

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

§Availability

This function is available since SDL 3.2.0.

§See also