Function SDL_GetGamepadBindings

pub unsafe extern "C" fn SDL_GetGamepadBindings(
    gamepad: *mut SDL_Gamepad,
    count: *mut i32,
) -> *mut *mut SDL_GamepadBinding
Available on crate feature dep_sdl3 only.
Expand description

Get the SDL joystick layer bindings for a gamepad.

§Parameters

  • gamepad: a gamepad.
  • count: a pointer filled in with the number of bindings returned.

§Return value

Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

§Availability

This function is available since SDL 3.2.0.