Function SDL_GetGamepadSensorData
pub unsafe extern "C" fn SDL_GetGamepadSensorData(
gamepad: *mut SDL_Gamepad,
type: SDL_SensorType,
data: *mut f32,
num_values: i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Get the current state of a gamepad sensor.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
§Parameters
gamepad
: the gamepad to query.type
: the type of sensor to query.data
: a pointer filled with the current sensor state.num_values
: the number of values to write to data.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.