Function SDL_GamepadEventsEnabled
pub unsafe extern "C" fn SDL_GamepadEventsEnabled() -> bool
Available on crate feature
dep_sdl3
only.Expand description
Query the state of gamepad event processing.
If gamepad events are disabled, you must call SDL_UpdateGamepads()
yourself
and check the state of the gamepad when you want gamepad information.
§Return value
Returns true if gamepad events are being processed, false otherwise.
§Availability
This function is available since SDL 3.2.0.