Function SDL_GetGamepadConnectionState

pub unsafe extern "C" fn SDL_GetGamepadConnectionState(
    gamepad: *mut SDL_Gamepad,
) -> SDL_JoystickConnectionState
Available on crate feature dep_sdl3 only.
Expand description

Get the connection state of a gamepad.

§Parameters

  • gamepad: the gamepad object to query.

§Return value

Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

§Availability

This function is available since SDL 3.2.0.