Function SDL_GetGamepadJoystick
pub unsafe extern "C" fn SDL_GetGamepadJoystick(
gamepad: *mut SDL_Gamepad,
) -> *mut SDL_Joystick
Available on crate feature
dep_sdl3
only.Expand description
Get the underlying joystick from a gamepad.
This function will give you a SDL_Joystick
object, which allows you to use
the SDL_Joystick
functions with a SDL_Gamepad
object. This would be useful
for getting a joystick’s position at any given time, even if it hasn’t
moved (moving it would produce an event, which would have the axis’ value).
The pointer returned is owned by the SDL_Gamepad
. You should not call
SDL_CloseJoystick()
on it, for example, since doing so will likely cause
SDL to crash.
§Parameters
gamepad
: the gamepad object that you want to get a joystick from.
§Return value
Returns an SDL_Joystick
object, or NULL on failure; call SDL_GetError()
for more information.
§Availability
This function is available since SDL 3.2.0.