Function SDL_GamepadConnected
pub unsafe extern "C" fn SDL_GamepadConnected(
gamepad: *mut SDL_Gamepad,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Check if a gamepad has been opened and is currently connected.
§Parameters
gamepad
: a gamepad identifier previously returned bySDL_OpenGamepad()
.
§Return value
Returns true if the gamepad has been opened and is currently connected, or false if not.
§Availability
This function is available since SDL 3.2.0.