Function SDL_GetGamepadPathForID

pub unsafe extern "C" fn SDL_GetGamepadPathForID(
    instance_id: u32,
) -> *const i8
Available on crate feature dep_sdl3 only.
Expand description

Get the implementation dependent path of a gamepad.

This can be called before any gamepads are opened.

§Parameters

  • instance_id: the joystick instance ID.

§Return value

Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError() for more information.

§Availability

This function is available since SDL 3.2.0.

§See also