Function SDL_LockTextureToSurface
pub unsafe extern "C" fn SDL_LockTextureToSurface(
texture: *mut SDL_Texture,
rect: *const SDL_Rect,
surface: *mut *mut SDL_Surface,
) -> bool
dep_sdl3
only.Expand description
Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.
Besides providing an SDL_Surface
instead of raw pixel data, this function
operates like SDL_LockTexture
.
As an optimization, the pixels made available for editing don’t necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture()
to unlock the pixels and apply any
changes.
The returned surface is freed internally after calling SDL_UnlockTexture()
or SDL_DestroyTexture()
. The caller should not free it.
§Parameters
texture
: the texture to lock for access, which must be created withSDL_TEXTUREACCESS_STREAMING
.rect
: a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.surface
: a pointer to an SDL surface of size rect. Don’t assume any specific pixel content.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.