Function SDL_LockTexture
pub unsafe extern "C" fn SDL_LockTexture(
texture: *mut SDL_Texture,
rect: *const SDL_Rect,
pixels: *mut *mut c_void,
pitch: *mut i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Lock a portion of the texture for write-only pixel access.
As an optimization, the pixels made available for editing don’t necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture()
to unlock the pixels and apply any
changes.
§Parameters
texture
: the texture to lock for access, which was created withSDL_TEXTUREACCESS_STREAMING
.rect
: anSDL_Rect
structure representing the area to lock for access; NULL to lock the entire texture.pixels
: this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.pitch
: this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
§Return value
Returns true on success or false if the texture is not valid or was not
created with SDL_TEXTUREACCESS_STREAMING
; call SDL_GetError()
for more information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.