Function SDL_CreateTextureFromSurface

pub unsafe extern "C" fn SDL_CreateTextureFromSurface(
    renderer: *mut SDL_Renderer,
    surface: *mut SDL_Surface,
) -> *mut SDL_Texture
Available on crate feature dep_sdl3 only.
Expand description

Create a texture from an existing surface.

The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

§Parameters

  • renderer: the rendering context.
  • surface: the SDL_Surface structure containing pixel data used to fill the texture.

§Return value

Returns the created texture or NULL on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also