Function SDL_RenderGeometry
pub unsafe extern "C" fn SDL_RenderGeometry(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
vertices: *const SDL_Vertex,
num_vertices: i32,
indices: *const i32,
num_indices: i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Render a list of triangles, optionally using a texture and indices into the
vertex array Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
§Parameters
renderer
: the rendering context.texture
: (optional) The SDL texture to use.vertices
: vertices.num_vertices
: number of vertices.indices
: (optional) An array of integer indices into the ‘vertices’ array, if NULL all vertices will be rendered in sequential order.num_indices
: number of indices.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.