Function SDL_RenderGeometryRaw
pub unsafe extern "C" fn SDL_RenderGeometryRaw(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
xy: *const f32,
xy_stride: i32,
color: *const SDL_FColor,
color_stride: i32,
uv: *const f32,
uv_stride: i32,
num_vertices: i32,
indices: *const c_void,
num_indices: i32,
size_indices: i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Render a list of triangles, optionally using a texture and indices into the
vertex arrays Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
§Parameters
renderer
: the rendering context.texture
: (optional) The SDL texture to use.xy
: vertex positions.xy_stride
: byte size to move from one element to the next element.color
: vertex colors (asSDL_FColor
).color_stride
: byte size to move from one element to the next element.uv
: vertex normalized texture coordinates.uv_stride
: byte size to move from one element to the next element.num_vertices
: number of vertices.indices
: (optional) An array of indices into the ‘vertices’ arrays, if NULL all vertices will be rendered in sequential order.num_indices
: number of indices.size_indices
: index size: 1 (byte), 2 (short), 4 (int).
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.