Function SDL_UpdateYUVTexture
pub unsafe extern "C" fn SDL_UpdateYUVTexture(
texture: *mut SDL_Texture,
rect: *const SDL_Rect,
Yplane: *const u8,
Ypitch: i32,
Uplane: *const u8,
Upitch: i32,
Vplane: *const u8,
Vpitch: i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
You can use SDL_UpdateTexture()
as long as your pixel data is a contiguous
block of Y and U/V planes in the proper order, but this function is
available if your pixel data is not contiguous.
§Parameters
texture
: the texture to update.rect
: a pointer to the rectangle of pixels to update, or NULL to update the entire texture.Yplane
: the raw pixel data for the Y plane.Ypitch
: the number of bytes between rows of pixel data for the Y plane.Uplane
: the raw pixel data for the U plane.Upitch
: the number of bytes between rows of pixel data for the U plane.Vplane
: the raw pixel data for the V plane.Vpitch
: the number of bytes between rows of pixel data for the V plane.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.