Function SDL_RenderTexture9Grid
pub unsafe extern "C" fn SDL_RenderTexture9Grid(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
srcrect: *const SDL_FRect,
left_width: f32,
right_width: f32,
top_height: f32,
bottom_height: f32,
scale: f32,
dstrect: *const SDL_FRect,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
The pixels in the texture are split into a 3x3 grid, using the different
corner sizes for each corner, and the sides and center making up the
remaining pixels. The corners are then scaled using scale
and fit into
the corners of the destination rectangle. The sides and center are then
stretched into place to cover the remaining destination rectangle.
§Parameters
renderer
: the renderer which should copy parts of a texture.texture
: the source texture.srcrect
: theSDL_Rect
structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.left_width
: the width, in pixels, of the left corners insrcrect
.right_width
: the width, in pixels, of the right corners insrcrect
.top_height
: the height, in pixels, of the top corners insrcrect
.bottom_height
: the height, in pixels, of the bottom corners insrcrect
.scale
: the scale used to transform the corner ofsrcrect
into the corner ofdstrect
, or 0.0f for an unscaled copy.dstrect
: a pointer to the destination rectangle, or NULL for the entire rendering target.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.