Function SDL_CreateRendererWithProperties
pub unsafe extern "C" fn SDL_CreateRendererWithProperties(
props: u32,
) -> *mut SDL_Renderer
Available on crate feature
dep_sdl3
only.Expand description
Create a 2D rendering context for a window, with the specified properties.
These are the supported properties:
SDL_PROP_RENDERER_CREATE_NAME_STRING
: the name of the rendering driver to use, if a specific one is desiredSDL_PROP_RENDERER_CREATE_WINDOW_POINTER
: the window where rendering is displayed, required if this isn’t a software renderer using a surfaceSDL_PROP_RENDERER_CREATE_SURFACE_POINTER
: the surface where rendering is displayed, if you want a software renderer without a windowSDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
: anSDL_Colorspace
value describing the colorspace for output to the display, defaults toSDL_COLORSPACE_SRGB
. The direct3d11, direct3d12, and metal renderers supportSDL_COLORSPACE_SRGB_LINEAR
, which is a linear color space and supports HDR output. If you selectSDL_COLORSPACE_SRGB_LINEAR
, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
: non-zero if you want present synchronized with the refresh rate. This property can take any value that is supported bySDL_SetRenderVSync()
for the renderer.
With the vulkan renderer:
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
: the VkInstance to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
: the VkSurfaceKHR to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
: the VkPhysicalDevice to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
: the VkDevice to use with the renderer, optional.SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
: the queue family index used for rendering.SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
: the queue family index used for presentation.
§Parameters
props
: the properties to use.
§Return value
Returns a valid rendering context or NULL if there was an error; call
SDL_GetError()
for more information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.