Function SDL_RenderTextureRotated

pub unsafe extern "C" fn SDL_RenderTextureRotated(
    renderer: *mut SDL_Renderer,
    texture: *mut SDL_Texture,
    srcrect: *const SDL_FRect,
    dstrect: *const SDL_FRect,
    angle: f64,
    center: *const SDL_FPoint,
    flip: SDL_FlipMode,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

§Parameters

  • renderer: the renderer which should copy parts of a texture.
  • texture: the source texture.
  • srcrect: a pointer to the source rectangle, or NULL for the entire texture.
  • dstrect: a pointer to the destination rectangle, or NULL for the entire rendering target.
  • angle: an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
  • center: a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
  • flip: an SDL_FlipMode value stating which flipping actions should be performed on the texture.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also