Function SDL_RenderTextureRotated
pub unsafe extern "C" fn SDL_RenderTextureRotated(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
srcrect: *const SDL_FRect,
dstrect: *const SDL_FRect,
angle: f64,
center: *const SDL_FPoint,
flip: SDL_FlipMode,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
§Parameters
renderer
: the renderer which should copy parts of a texture.texture
: the source texture.srcrect
: a pointer to the source rectangle, or NULL for the entire texture.dstrect
: a pointer to the destination rectangle, or NULL for the entire rendering target.angle
: an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.center
: a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).flip
: anSDL_FlipMode
value stating which flipping actions should be performed on the texture.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.