Function SDL_GetRenderSafeArea

pub unsafe extern "C" fn SDL_GetRenderSafeArea(
    renderer: *mut SDL_Renderer,
    rect: *mut SDL_Rect,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Get the safe area for rendering within the current viewport.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the current viewport which is safe to have interactible content. You should continue rendering into the rest of the render target, but it should not contain visually important or interactible content.

§Parameters

  • renderer: the rendering context.
  • rect: a pointer filled in with the area that is safe for interactive content.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.