Function SDL_SetRenderTarget

pub unsafe extern "C" fn SDL_SetRenderTarget(
    renderer: *mut SDL_Renderer,
    texture: *mut SDL_Texture,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Set a texture as the current rendering target.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.

§Parameters

  • renderer: the rendering context.
  • texture: the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also