Struct SDL_Surface
#[repr(C)]pub struct SDL_Surface {
pub flags: u32,
pub format: SDL_PixelFormat,
pub w: i32,
pub h: i32,
pub pitch: i32,
pub pixels: *mut c_void,
pub refcount: i32,
pub reserved: *mut c_void,
}
dep_sdl3
only.Expand description
A collection of pixels used in software blitting.
Pixels are arranged in memory in rows, with the top row first. Each row occupies an amount of memory given by the pitch (sometimes known as the row stride in non-SDL APIs).
Within each row, pixels are arranged from left to right until the width is reached. Each pixel occupies a number of bits appropriate for its format, with most formats representing each pixel as one or more whole bytes (in some indexed formats, instead multiple pixels are packed into each byte), and a byte order given by the format. After encoding all pixels, any remaining bytes to reach the pitch are used as padding to reach a desired alignment, and have undefined contents.
When a surface holds YUV format data, the planes are assumed to be contiguous without padding between them, e.g. a 32x32 surface in NV12 format with a pitch of 32 would consist of 32x32 bytes of Y plane followed by 32x16 bytes of UV plane.
§Availability
This struct is available since SDL 3.2.0.
§See also
Fields§
§flags: u32
The flags of the surface, read-only
format: SDL_PixelFormat
The format of the surface, read-only
w: i32
The width of the surface, read-only.
h: i32
The height of the surface, read-only.
pitch: i32
The distance in bytes between rows of pixels, read-only
pixels: *mut c_void
A pointer to the pixels of the surface, the pixels are writeable if non-NULL
refcount: i32
Application reference count, used when freeing surface
reserved: *mut c_void
Reserved for internal use
Auto Trait Implementations§
impl Freeze for SDL_Surface
impl RefUnwindSafe for SDL_Surface
impl !Send for SDL_Surface
impl !Sync for SDL_Surface
impl Unpin for SDL_Surface
impl UnwindSafe for SDL_Surface
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