Function SDL_UpdateTexture
pub unsafe extern "C" fn SDL_UpdateTexture(
texture: *mut SDL_Texture,
rect: *const SDL_Rect,
pixels: *const c_void,
pitch: i32,
) -> bool
dep_sdl3
only.Expand description
Update the given texture rectangle with new pixel data.
The pixel data must be in the pixel format of the texture, which can be
queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
This is a fairly slow function, intended for use with static textures that do not change often.
If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.
§Parameters
texture
: the texture to update.rect
: anSDL_Rect
structure representing the area to update, or NULL to update the entire texture.pixels
: the raw pixel data in the format of the texture.pitch
: the number of bytes in a row of pixel data, including padding between lines.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.