Function SDL_RenderTextureTiled

pub unsafe extern "C" fn SDL_RenderTextureTiled(
    renderer: *mut SDL_Renderer,
    texture: *mut SDL_Texture,
    srcrect: *const SDL_FRect,
    scale: f32,
    dstrect: *const SDL_FRect,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Tile a portion of the texture to the current rendering target at subpixel precision.

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

§Parameters

  • renderer: the renderer which should copy parts of a texture.
  • texture: the source texture.
  • srcrect: a pointer to the source rectangle, or NULL for the entire texture.
  • scale: the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
  • dstrect: a pointer to the destination rectangle, or NULL for the entire rendering target.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also