Struct SDL_GPUStoreOp
#[repr(transparent)]pub struct SDL_GPUStoreOp(pub i32);
Available on crate feature
dep_sdl3
only.Expand description
Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.
§Availability
This enum is available since SDL 3.2.0.
§See also
§Known values (sdl3-sys
)
Associated constant | Global constant | Description |
---|---|---|
STORE | SDL_GPU_STOREOP_STORE | The contents generated during the render pass will be written to memory. |
DONT_CARE | SDL_GPU_STOREOP_DONT_CARE | The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. |
RESOLVE | SDL_GPU_STOREOP_RESOLVE | The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. |
RESOLVE_AND_STORE | SDL_GPU_STOREOP_RESOLVE_AND_STORE | The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. |
Tuple Fields§
§0: i32
Implementations§
§impl SDL_GPUStoreOp
impl SDL_GPUStoreOp
pub const STORE: SDL_GPUStoreOp
pub const STORE: SDL_GPUStoreOp
The contents generated during the render pass will be written to memory.
pub const DONT_CARE: SDL_GPUStoreOp
pub const DONT_CARE: SDL_GPUStoreOp
The contents generated during the render pass are not needed and may be discarded. The contents will be undefined.
pub const RESOLVE: SDL_GPUStoreOp
pub const RESOLVE: SDL_GPUStoreOp
The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined.
pub const RESOLVE_AND_STORE: SDL_GPUStoreOp
pub const RESOLVE_AND_STORE: SDL_GPUStoreOp
The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.
Trait Implementations§
§impl Clone for SDL_GPUStoreOp
impl Clone for SDL_GPUStoreOp
§fn clone(&self) -> SDL_GPUStoreOp
fn clone(&self) -> SDL_GPUStoreOp
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for SDL_GPUStoreOp
impl Default for SDL_GPUStoreOp
§fn default() -> SDL_GPUStoreOp
fn default() -> SDL_GPUStoreOp
Returns the “default value” for a type. Read more
§impl From<SDL_GPUStoreOp> for i32
impl From<SDL_GPUStoreOp> for i32
§fn from(value: SDL_GPUStoreOp) -> i32
fn from(value: SDL_GPUStoreOp) -> i32
Converts to this type from the input type.
§impl Hash for SDL_GPUStoreOp
impl Hash for SDL_GPUStoreOp
§impl Ord for SDL_GPUStoreOp
impl Ord for SDL_GPUStoreOp
§impl PartialEq for SDL_GPUStoreOp
impl PartialEq for SDL_GPUStoreOp
§impl PartialOrd for SDL_GPUStoreOp
impl PartialOrd for SDL_GPUStoreOp
impl Copy for SDL_GPUStoreOp
impl Eq for SDL_GPUStoreOp
impl StructuralPartialEq for SDL_GPUStoreOp
Auto Trait Implementations§
impl Freeze for SDL_GPUStoreOp
impl RefUnwindSafe for SDL_GPUStoreOp
impl Send for SDL_GPUStoreOp
impl Sync for SDL_GPUStoreOp
impl Unpin for SDL_GPUStoreOp
impl UnwindSafe for SDL_GPUStoreOp
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