Function SDL_CopyGPUBufferToBuffer
pub unsafe extern "C" fn SDL_CopyGPUBufferToBuffer(
copy_pass: *mut SDL_GPUCopyPass,
source: *const SDL_GPUBufferLocation,
destination: *const SDL_GPUBufferLocation,
size: u32,
cycle: bool,
)
Available on crate feature
dep_sdl3
only.Expand description
Performs a buffer-to-buffer copy.
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
§Parameters
copy_pass
: a copy pass handle.source
: the buffer and offset to copy from.destination
: the buffer and offset to copy to.size
: the length of the buffer to copy.cycle
: if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.
§Availability
This function is available since SDL 3.2.0.