Function SDL_CopyGPUBufferToBuffer

pub unsafe extern "C" fn SDL_CopyGPUBufferToBuffer(
    copy_pass: *mut SDL_GPUCopyPass,
    source: *const SDL_GPUBufferLocation,
    destination: *const SDL_GPUBufferLocation,
    size: u32,
    cycle: bool,
)
Available on crate feature dep_sdl3 only.
Expand description

Performs a buffer-to-buffer copy.

This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

§Parameters

  • copy_pass: a copy pass handle.
  • source: the buffer and offset to copy from.
  • destination: the buffer and offset to copy to.
  • size: the length of the buffer to copy.
  • cycle: if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.

§Availability

This function is available since SDL 3.2.0.