Function SDL_CreateGPUSampler

pub unsafe extern "C" fn SDL_CreateGPUSampler(
    device: *mut SDL_GPUDevice,
    createinfo: *const SDL_GPUSamplerCreateInfo,
) -> *mut SDL_GPUSampler
Available on crate feature dep_sdl3 only.
Expand description

Creates a sampler object to be used when binding textures in a graphics workflow.

There are optional properties that can be provided through props. These are the supported properties:

§Parameters

  • device: a GPU Context.
  • createinfo: a struct describing the state of the sampler to create.

§Return value

Returns a sampler object on success, or NULL on failure; call [SDL_GetError()] for more information.

§Availability

This function is available since SDL 3.2.0.

§See also