Function SDL_DispatchGPUComputeIndirect

pub unsafe extern "C" fn SDL_DispatchGPUComputeIndirect(
    compute_pass: *mut SDL_GPUComputePass,
    buffer: *mut SDL_GPUBuffer,
    offset: u32,
)
Available on crate feature dep_sdl3 only.
Expand description

Dispatches compute work with parameters set from a buffer.

The buffer layout should match the layout of SDL_GPUIndirectDispatchCommand. You must not call this function before binding a compute pipeline.

A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and the dispatches write to the same resource region as each other, there is no guarantee of which order the writes will occur. If the write order matters, you MUST end the compute pass and begin another one.

§Parameters

  • compute_pass: a compute pass handle.
  • buffer: a buffer containing dispatch parameters.
  • offset: the offset to start reading from the dispatch buffer.

§Availability

This function is available since SDL 3.2.0.