Function SDL_CreateGPUBuffer

pub unsafe extern "C" fn SDL_CreateGPUBuffer(
    device: *mut SDL_GPUDevice,
    createinfo: *const SDL_GPUBufferCreateInfo,
) -> *mut SDL_GPUBuffer
Available on crate feature dep_sdl3 only.
Expand description

Creates a buffer object to be used in graphics or compute workflows.

The contents of this buffer are undefined until data is written to the buffer.

Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.

If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.

For better understanding of underlying concepts and memory management with SDL GPU API, you may refer this blog post .

There are optional properties that can be provided through props. These are the supported properties:

§Parameters

  • device: a GPU Context.
  • createinfo: a struct describing the state of the buffer to create.

§Return value

Returns a buffer object on success, or NULL on failure; call [SDL_GetError()] for more information.

§Availability

This function is available since SDL 3.2.0.

§See also