Function SDL_SetGPUAllowedFramesInFlight
pub unsafe extern "C" fn SDL_SetGPUAllowedFramesInFlight(
device: *mut SDL_GPUDevice,
allowed_frames_in_flight: u32,
) -> bool
dep_sdl3
only.Expand description
Configures the maximum allowed number of frames in flight.
The default value when the device is created is 2. This means that after
you have submitted 2 frames for presentation, if the GPU has not finished
working on the first frame, SDL_AcquireGPUSwapchainTexture()
will fill the
swapchain texture pointer with NULL, and
SDL_WaitAndAcquireGPUSwapchainTexture()
will block.
Higher values increase throughput at the expense of visual latency. Lower values decrease visual latency at the expense of throughput.
Note that calling this function will stall and flush the command queue to prevent synchronization issues.
The minimum value of allowed frames in flight is 1, and the maximum is 3.
§Parameters
device
: a GPU context.allowed_frames_in_flight
: the maximum number of frames that can be pending on the GPU.
§Return value
Returns true if successful, false on error; call [SDL_GetError()
] for more
information.
§Availability
This function is available since SDL 3.2.0.