Function SDL_CreateGPUGraphicsPipeline
pub unsafe extern "C" fn SDL_CreateGPUGraphicsPipeline(
device: *mut SDL_GPUDevice,
createinfo: *const SDL_GPUGraphicsPipelineCreateInfo,
) -> *mut SDL_GPUGraphicsPipeline
Available on crate feature
dep_sdl3
only.Expand description
Creates a pipeline object to be used in a graphics workflow.
There are optional properties that can be provided through props
. These
are the supported properties:
SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
: a name that can be displayed in debugging tools.
§Parameters
device
: a GPU Context.createinfo
: a struct describing the state of the graphics pipeline to create.
§Return value
Returns a graphics pipeline object on success, or NULL on failure; call
[SDL_GetError()
] for more information.
§Availability
This function is available since SDL 3.2.0.