Constant SDL_GPU_STOREOP_RESOLVE_AND_STORE

pub const SDL_GPU_STOREOP_RESOLVE_AND_STORE: SDL_GPUStoreOp;
Available on crate feature dep_sdl3 only.
Expand description

The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.