Struct SDL_GPUComputePipelineCreateInfo
#[repr(C)]pub struct SDL_GPUComputePipelineCreateInfo {Show 14 fields
pub code_size: usize,
pub code: *const u8,
pub entrypoint: *const i8,
pub format: u32,
pub num_samplers: u32,
pub num_readonly_storage_textures: u32,
pub num_readonly_storage_buffers: u32,
pub num_readwrite_storage_textures: u32,
pub num_readwrite_storage_buffers: u32,
pub num_uniform_buffers: u32,
pub threadcount_x: u32,
pub threadcount_y: u32,
pub threadcount_z: u32,
pub props: u32,
}
dep_sdl3
only.Expand description
Fields§
§code_size: usize
The size in bytes of the compute shader code pointed to.
code: *const u8
A pointer to compute shader code.
entrypoint: *const i8
A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader.
format: u32
The format of the compute shader code.
num_samplers: u32
The number of samplers defined in the shader.
num_readonly_storage_textures: u32
The number of readonly storage textures defined in the shader.
num_readonly_storage_buffers: u32
The number of readonly storage buffers defined in the shader.
num_readwrite_storage_textures: u32
The number of read-write storage textures defined in the shader.
num_readwrite_storage_buffers: u32
The number of read-write storage buffers defined in the shader.
num_uniform_buffers: u32
The number of uniform buffers defined in the shader.
threadcount_x: u32
The number of threads in the X dimension. This should match the value in the shader.
threadcount_y: u32
The number of threads in the Y dimension. This should match the value in the shader.
threadcount_z: u32
The number of threads in the Z dimension. This should match the value in the shader.
props: u32
A properties ID for extensions. Should be 0 if no extensions are needed.
Trait Implementations§
§impl Clone for SDL_GPUComputePipelineCreateInfo
impl Clone for SDL_GPUComputePipelineCreateInfo
§fn clone(&self) -> SDL_GPUComputePipelineCreateInfo
fn clone(&self) -> SDL_GPUComputePipelineCreateInfo
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for SDL_GPUComputePipelineCreateInfo
impl Default for SDL_GPUComputePipelineCreateInfo
§fn default() -> SDL_GPUComputePipelineCreateInfo
fn default() -> SDL_GPUComputePipelineCreateInfo
Initialize all fields to zero
impl Copy for SDL_GPUComputePipelineCreateInfo
Auto Trait Implementations§
impl Freeze for SDL_GPUComputePipelineCreateInfo
impl RefUnwindSafe for SDL_GPUComputePipelineCreateInfo
impl !Send for SDL_GPUComputePipelineCreateInfo
impl !Sync for SDL_GPUComputePipelineCreateInfo
impl Unpin for SDL_GPUComputePipelineCreateInfo
impl UnwindSafe for SDL_GPUComputePipelineCreateInfo
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