Function SDL_BindGPUVertexStorageTextures

pub unsafe extern "C" fn SDL_BindGPUVertexStorageTextures(
    render_pass: *mut SDL_GPURenderPass,
    first_slot: u32,
    storage_textures: *const *mut SDL_GPUTexture,
    num_bindings: u32,
)
Available on crate feature dep_sdl3 only.
Expand description

Binds storage textures for use on the vertex shader.

These textures must have been created with SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

§Parameters

  • render_pass: a render pass handle.
  • first_slot: the vertex storage texture slot to begin binding from.
  • storage_textures: an array of storage textures.
  • num_bindings: the number of storage texture to bind from the array.

§Availability

This function is available since SDL 3.2.0.

§See also