Function SDL_PushGPUDebugGroup
pub unsafe extern "C" fn SDL_PushGPUDebugGroup(
command_buffer: *mut SDL_GPUCommandBuffer,
name: *const i8,
)
Available on crate feature
dep_sdl3
only.Expand description
Begins a debug group with an arbitary name.
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup
must have a corresponding call to
SDL_PopGPUDebugGroup
.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
§Parameters
command_buffer
: a command buffer.name
: a UTF-8 string constant that names the group.
§Availability
This function is available since SDL 3.2.0.