Struct SDL_GPUIndirectDrawCommand
#[repr(C)]pub struct SDL_GPUIndirectDrawCommand {
pub num_vertices: u32,
pub num_instances: u32,
pub first_vertex: u32,
pub first_instance: u32,
}
Available on crate feature
dep_sdl3
only.Expand description
A structure specifying the parameters of an indirect draw command.
Note that the first_vertex
and first_instance
parameters are NOT
compatible with built-in vertex/instance ID variables in shaders (for
example, SV_VertexID); GPU APIs and shader languages do not define these
built-in variables consistently, so if your shader depends on them, the
only way to keep behavior consistent and portable is to always pass 0 for
the correlating parameter in the draw calls.
§Availability
This struct is available since SDL 3.2.0.
§See also
Fields§
§num_vertices: u32
The number of vertices to draw.
num_instances: u32
The number of instances to draw.
first_vertex: u32
The index of the first vertex to draw.
first_instance: u32
The ID of the first instance to draw.
Trait Implementations§
§impl Clone for SDL_GPUIndirectDrawCommand
impl Clone for SDL_GPUIndirectDrawCommand
§fn clone(&self) -> SDL_GPUIndirectDrawCommand
fn clone(&self) -> SDL_GPUIndirectDrawCommand
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for SDL_GPUIndirectDrawCommand
impl Default for SDL_GPUIndirectDrawCommand
§fn default() -> SDL_GPUIndirectDrawCommand
fn default() -> SDL_GPUIndirectDrawCommand
Returns the “default value” for a type. Read more
impl Copy for SDL_GPUIndirectDrawCommand
Auto Trait Implementations§
impl Freeze for SDL_GPUIndirectDrawCommand
impl RefUnwindSafe for SDL_GPUIndirectDrawCommand
impl Send for SDL_GPUIndirectDrawCommand
impl Sync for SDL_GPUIndirectDrawCommand
impl Unpin for SDL_GPUIndirectDrawCommand
impl UnwindSafe for SDL_GPUIndirectDrawCommand
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