Function SDL_ReadSurfacePixelFloat
pub unsafe extern "C" fn SDL_ReadSurfacePixelFloat(
surface: *mut SDL_Surface,
x: i32,
y: i32,
r: *mut f32,
g: *mut f32,
b: *mut f32,
a: *mut f32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Retrieves a single pixel from a surface.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
§Parameters
surface
: the surface to read.x
: the horizontal coordinate, 0 <= x < width.y
: the vertical coordinate, 0 <= y < height.r
: a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore this channel.g
: a pointer filled in with the green channel, normally in the range 0-1, or NULL to ignore this channel.b
: a pointer filled in with the blue channel, normally in the range 0-1, or NULL to ignore this channel.a
: a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to ignore this channel.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.