Function SDL_BlitSurfaceTiledWithScale
pub unsafe extern "C" fn SDL_BlitSurfaceTiledWithScale(
src: *mut SDL_Surface,
srcrect: *const SDL_Rect,
scale: f32,
scaleMode: SDL_ScaleMode,
dst: *mut SDL_Surface,
dstrect: *const SDL_Rect,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
The pixels in srcrect
will be scaled and repeated as many times as needed
to completely fill dstrect
.
§Parameters
src
: theSDL_Surface
structure to be copied from.srcrect
: theSDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.scale
: the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.scaleMode
: scale algorithm to be used.dst
: theSDL_Surface
structure that is the blit target.dstrect
: theSDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
§Availability
This function is available since SDL 3.2.0.