Function SDL_SaveBMP
pub unsafe extern "C" fn SDL_SaveBMP(
surface: *mut SDL_Surface,
file: *const i8,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Save a surface to a file.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
§Parameters
surface
: theSDL_Surface
structure containing the image to be saved.file
: a file to save to.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.